Panduan Tata Letak Kelas Berbasis Augmented Reality (AR) Untuk Laboratorium Database

(Studi Kasus: Jurusan Sistem Komputer Universitas Kristen Maranatha)

  • Jimmy Agustian Loekito Universitas Kristen Maranatha
  • Jonathan Chandra Universitas Kristen Maranatha
  • Felix Eventus Cahyadi Universitas Kristen Maranatha
  • Karenina Wong Universitas Kristen Maranatha
Keywords: Augmented reality, graphics, promotions, guidebooks

Abstract

Augmented Reality (AR) technology has the ability to dramatically change business and education through greater efficiency, competitiveness, and client services. By offering interactive guides, contextual learning modules, and virtual lab tours, AR can increase the efficacy of learning in a database laboratory. Furthermore, gamified learning possibilities and real-time collaboration tools in AR have the potential to boost student comprehension and engagement, especially for new and prospective students. Expanding its application, augmented reality can significantly affect global trade. A PwC estimate suggests that productivity increases in AR might increase global GDP by $1.5 trillion by 2030. Businesses who employ AR for remote assistance and training have seen up to 40% boosts in productivity, according to Deloitte's research. Furthermore, according to MarketsandMarkets, AR boosts competitiveness by providing immersive customer experiences that raise customer happiness and engagement. These results show how AR is transforming a number of industries

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Published
2024-10-27
How to Cite
Loekito, J., Chandra, J., Cahyadi, F., & Wong, K. (2024). Panduan Tata Letak Kelas Berbasis Augmented Reality (AR) Untuk Laboratorium Database. Jurnal Ilmiah Matrik, 26(2), 162–172. https://doi.org/10.33557/jurnalmatrik.v26i2.3168
Section
Articles
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