Panduan Tata Letak Kelas Berbasis Augmented Reality (AR) Untuk Laboratorium Database

(Studi Kasus: Jurusan Sistem Komputer Universitas Kristen Maranatha)

  • Jimmy Agustian Loekito Universitas Kristen Maranatha
  • Jonathan Chandra Universitas Kristen Maranatha
  • Felix Eventus Cahyadi Universitas Kristen Maranatha
  • Karenina Wong Universitas Kristen Maranatha
Keywords: Augmented reality, graphics, promotions, guidebooks

Abstract

Augmented Reality (AR) technology has the ability to dramatically change business and education through greater efficiency, competitiveness, and client services. By offering interactive guides, contextual learning modules, and virtual lab tours, AR can increase the efficacy of learning in a database laboratory. Furthermore, gamified learning possibilities and real-time collaboration tools in AR have the potential to boost student comprehension and engagement, especially for new and prospective students. Expanding its application, augmented reality can significantly affect global trade. A PwC estimate suggests that productivity increases in AR might increase global GDP by $1.5 trillion by 2030. Businesses who employ AR for remote assistance and training have seen up to 40% boosts in productivity, according to Deloitte's research. Furthermore, according to MarketsandMarkets, AR boosts competitiveness by providing immersive customer experiences that raise customer happiness and engagement. These results show how AR is transforming a number of industries

References

R. Y. Endra, D. R. Agustina., Media Pembelajaran Pengenalan Perangkat Keras Komputer Menggunakan Augmented Reality, Jurnal Manajemen Sistem Informasi dan Teknologi (Expert), No. 2, Vol. 9, 63–69, 2019. : http://jurnal.ubl.ac.id/index.php/expert/article/view/1311/1503.

Michel, T., Genevès, P., Fourati, H., Layaïda, N.,Attitude estimation for indoor navigation and augmented reality with smartphones, Pervasive and Mobile Computing, Vol. 46, 96-121, 2018. https://www.sciencedirect.com/science/article/pii/S1574119217303371

Ronald T. Azuma., A Survey of Augmented Reality, Presence: Teleoperators and Virtual Environments, Vol. 6, 355-385, 1997. https://api.semanticscholar.org/CorpusID:469744

Prasetyo, S.A., Sudarmilah, E., Augmented Reality Tata Surya Sebagai Sarana Pembelajaran Interaktif Bagi Siswa Sekolah Dasar Berbasis Android, Tesis, Fakultas Komunikasi dan Informatika, Universitas Muhammadiyah Surakarta, Surakarta. 2014.

Andújar, J. M., Mejías, A., Márquez, M.A., Augmented Reality for the Improvement of Remote Laboratories: An Augmented Remote Laboratory IEEE Transactions on Education, Education, IEEE Transactions on, No. 3, Vol. 54, 492–500, 2011. https://ieeexplore.ieee.org/document/5607327.

Hajirasouli, A., Banihashemi, S., Augmented reality in architecture and construction education: state of the field and opportunities, International Journal of Educational Technology in Higher Education, Vol. 19, 2022. https://doi.org/10.1186/s41239-022-00343-9.

Dudhee, V., Vukovic, V., Building information model visualization in augmented reality, Smart and Sustainable Built Environment, No. 4, Vol. 12, 919-934. 2023. https://doi.org/10.1108/SASBE-02-2021-0021.

Yilmaz, Ozkan., Augmented Reality in Science Education: An Application in Higher Education, Shanlax International Journal of Education, No. 3, Vol. 9, 136-148, 2021. https://doi.org/10.34293/education.v9i3.3907.

Cai, Y., Pan, Z., Liu, M., Augmented reality technology in language learning: A meta-analysis, Journal of Computer Assisted Learning, Vol. 38, 929-945, 2022. https://api.semanticscholar.org/CorpusID:247307366.

Tang, K.S., Cheng, D.L., Mi, E., Greenberg, P.B., Augmented reality in medical education: a systematic review, Canadian medical education journal, Vol. 11, 81-96, 2020. https://doi.org/10.36834/cmej.61705.

Challenor, J., Ma, M., A review of augmented reality applications for history education and heritage visualization, Multimodal Technologies and Interaction, Vol. 3, 39, 2019. https://doi.org/10.3390/mti3020039.

Praseyta, D. A., Nuruzzaman, M., Menerapkan Aplikasi Augmented Reality Pada Obyek-Obyek di Museum Radya Pustaka, Simposium Nasional Teknologi Terapan, Surakarta, November 2013.

Saputra, Y. A., Implementasi Augmented Reality pada Fosil Purbakala di Museum Geologi Bandung, Tesis, Fakultas Teknik dan Ilmu Komputer, Universitas Komputer Indonesia, Bandung, 2014.

Grodotzki, J., Müller, B. T., Tekkaya, A. E., Enhancing manufacturing education based on controller-free augmented reality learning, Manufacturing Letters, Vol. 35, 1246-1254, 2023. https://doi.org/10.1016/j.mfglet.2023.08.068

Noghabaei, M., Heydarian, A., Balali, V., Han, K. K., Trend analysis on virtual and augmented reality adoption in the architecture, engineering, and construction industry. International Conference on Data Technologies and Applications, Vol. 5, 26, 2019. https://api.semanticscholar.org/CorpusID:210847640.

Nikhashemi, S. R., Knight, H. H., Nusair, K., Liat, C. B., Augmented reality in smart retailing: A (n)(A) Symmetric Approach to continuous intention to use retail brands’ mobile AR apps, Journal of Retailing and Consumer Services, Vol. 60, 2021. https://doi.org/10.1016/j.jretconser.2021.102464.

Sahu, C. K., Young, C., Rai, R., Artificial intelligence (AI) in augmented reality (AR)-assisted manufacturing applications: a review, International Journal of Production Research, Vol. 59, 1-57, 2021. https://10.1080/00207543.2020.1859636

Antara, I. H., Darmawiguna, I. G. M., Sunarya, I. M. G., Pengembangan Aplikasi Markerless Augmented Reality Pengenalan Keris dan Proses Pembuatan Keris, Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika, No. 5, Vol. 4, 453-461, 2015.

Joshi, R., Hiwale, A., Birajdar, S., Gound, R. S., Indoor navigation with augmented reality. In ICE 2019: Proceedings of the 2nd International Conference on Communications and Cyber Physical Engineering, Vol. 570, 159-165, 2020. https://doi.org/10.1007/978-981-13-8715-9_20.

Wardani, S., Pemanfaatan Teknologi Augmented Reality (AR) Untuk Pengenalan Aksara Jawa Pada Anak, Jurnal Teknologi, No. 2, Vol. 8, 104-111, 2015 : https://ejournal.akprind.ac.id/index.php/jurtek/article/view/1119.

Billinghurst, M., & Duenser, A., Augmented Reality in the Classroom. Computer, 45(7), 56-63. doi:10.1109/MC.2012.111, 2012.

Liu, T. Y., & Chu, Y. L. Using ubiquitous games in an English listening and speaking course impacts learning outcomes and motivation. Computers & Education, 55(2), 630-643. 2010. doi:10.1016/j.compedu.2010.02.023.

Solak, E., & Cakir, R., Exploring the Effect of Augmented Reality on EFL Learners' Reading Comprehension. Procedia - Social and Behavioral Sciences, 176, 619-624, 2015. doi:10.1016/j.sbspro.2015.01.521

Published
2024-10-27
How to Cite
Loekito, J., Chandra, J., Cahyadi, F., & Wong, K. (2024). Panduan Tata Letak Kelas Berbasis Augmented Reality (AR) Untuk Laboratorium Database. Jurnal Ilmiah Matrik, 26(2), 162–172. https://doi.org/10.33557/jurnalmatrik.v26i2.3168
Section
Articles
Abstract viewed = 27 times
PDF : 25 times